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未转变者修改服务器参数教程

Administrator
2025-04-23 / 0 评论 / 0 点赞 / 8 阅读 / 19241 字

在未转变者专用服务器U3DS文件夹内根据以下顺序找到Config.json文件,并双击选择使用记事本打开

Servers➡Default

在Config.json文件文件内有三部分参数,分别为Normal 正常模式 Easy 简单模式 Hard 困难模式

只要你在文本内使用Ctrl+F搜索难度英文即可自动找到,三种难度区块的参数都是一样的,只是设置的数值不一样

因为他有三个难度,所以想要修改自定义的参数,第一步就是确认你设置的服务器难度

就是你在Commands.dat文件内设置的难度Mode 难度

如上图中,设置的难度为Eazy,那么就去Config.json文件里修改Eazy部分的参数

在下方翻译中找到你需要修改的参数,例如你想PVE死亡不丢失武器

复制Lose_Weapons_PvE,在云服务器的Config.json文件里使用Ctrl+F查找

注意:要修改你设置的难度区块,如果你设置了服务器为简单模式,但是修改了普通或困难模式的区块,而不是简单区块,那么就没有变化

以下是一个部分的参数翻译,仅供参考,不懂的就跳过不要改

true为开启/false为关闭

{

"Browser//浏览器": {

"Icon//图标": "",

"Thumbnail//缩略图": "",

"Desc_Hint//描述提示": "",

"Desc_Full//完整描述"": "",

"Desc_Server_List//服务器列表描述": "",

"Login_Token//登录令牌": "",

"BookmarkHost//书签主机": "",

"Is_Using_Anycast_Proxy//是否使用任意广播代理": false/true,

"Monetization//货币化": "Unspecified",

"Links//链接": null

},

"Server//服务器": {

"VAC_Secure//VAC安全": true/false,

"BattlEye_Secure//战斗眼安全": true/fals),

"Max_Ping_Milliseconds//最大Ping毫秒数": 750,

"Timeout_Queue_Seconds//超时队列秒数": 15.0,

"Timeout_Game_Seconds//游戏超时秒数": 30.0,

"Max_Packets_Per_Second//每秒最大数据包数": 50.0,

"Join_Rate_Limit_Window_Seconds//加入速率限制窗口秒数": 40.0,

"Bad_Packet_Rate_Limit_Window_Seconds//坏数据包速率限制窗口秒数": 2.5,

"Bad_Packet_Rate_Limit_Threshold//坏数据包速率限制阈值": 10,

"Rate_Limit_Kick_Threshold//速率限制踢出阈值": 10,

"Fake_Lag_Threshold_Seconds//伪延迟阈值秒数": 3.0,

"Fake_Lag_Log_Warnings//伪延迟日志警告": false/true,

"Fake_Lag_Damage_Penalty_Multiplier//伪延迟损害惩罚乘数": 0.1,

"Enable_Kick_Input_Spam//启用踢出垃圾邮件输入": false/true,

"Enable_Kick_Input_Timeout//启用踢出输入超时": false/true,

"Enable_Scheduled_Shutdown//"启用计划关机": false/true,

"Scheduled_Shutdown_Time//计划关机时间": "1:30 am",(12小时为准,分上下午,上午am,下午pm)

"Scheduled_Shutdown_Warnings//计划关机警告": [

"00:30:00",

"00:15:00",

"00:05:00",

"00:01:00",

"00:00:30",

"00:00:15",

"00:00:03",

"00:00:02",

"00:00:01"

],

"Enable_Update_Shutdown//启用更新关机": false/true,

"Update_Steam_Beta_Name//更新 Steam 测试版名称": "public",

"Update_Shutdown_Warnings//更新关机警告": [

"00:03:00",

"00:01:00",

"00:00:30",

"00:00:15",

"00:00:03",

"00:00:02",

"00:00:01"

],

"Validate_EconInfo_Hash": true,

"Use_FakeIP//使用虚假IP地址": false/true,

"Reset_Vehicles_Outside_Horizontal_Distance//重置车辆外部水平距离": 40000.0

},

"UnityEvents//Unity事件": {

"Allow_Server_Messages//允许服务器消息": false/true,

"Allow_Server_Commands//允许服务器命令": false/true,

"Allow_Client_Messages//允许客户端消息": false/true,

"Allow_Client_Commands//允许客户端命令": false/true

},

"Easy//简单": {

"Items//物品": {

"Spawn_Chance//刷新概率": 0.35,

"Despawn_Dropped_Time//消失掉落时间": 600.0,

"Despawn_Natural_Time//自然消失时间": 900.0,

"Respawn_Time//重生时间": 50.0,

"Quality_Full_Chance//全质量概率": 0.1,

"Quality_Multiplier//质量倍数": 1.0,

"Gun_Bullets_Full_Chance//枪子弹全质量概率": 0.1,

"Gun_Bullets_Multiplier//枪支子弹倍增器": 1.0,

"Magazine_Bullets_Full_Chanc//弹匣子弹满概率": 0.1,

"Magazine_Bullets_Multiplier//弹匣子弹倍增器": 1.0,

"Crate_Bullets_Full_Chance//箱子子弹满概率": 0.1,

"Crate_Bullets_Multiplier//箱子子弹倍增器": 1.0,

"Has_Durability//是否有耐久度": false/true,

"Food_Spawns_At_Full_Quality//食物生成时品质为满": true/false,

"Water_Spawns_At_Full_Quality//水生成时品质为满": true/false,

"Clothing_Spawns_At_Full_Quality//服装生成时品质为满": true/false,

"Weapons_Spawn_At_Full_Quality//武器生成时品质为满": true/false,

"Default_Spawns_At_Full_Quality//默认生成时品质为满": true/false,

"Clothing_Has_Durability//服装具有耐久度": false/true,

"Weapons_Have_Durability//武器具有耐久度": false/true

},

"Vehicles//载具": {

"Decay_Time//衰减时间": 604800.0,

"Decay_Damage_Per_Second//每秒衰减伤害": 0.1,

"Has_Battery_Chance//电池可用几率": 1.0,

"Min_Battery_Charge//最小电池充电量": 0.8,

"Max_Battery_Charge//最大电池充电量": 1.0,

"Has_Tire_Chance//轮胎可用几率": 1.0,

"Respawn_Time//重生时间": 300.0,

"Unlocked_After_Seconds_In_Safezone//安全区内秒数解锁": 3600.0,

"Armor_Multiplier//装甲倍增器": 1.0,

"Child_Explosion_Armor_Multiplier//儿童爆炸装甲倍增器": 1.0,

"Gun_Lowcal_Damage_Multiplier//低速枪支伤害倍增器": 1.0,

"Gun_Highcal_Damage_Multiplier//高速枪支伤害倍增器": 1.0,

"Melee_Damage_Multiplier//近战伤害倍增器": 1.0,

"Melee_Repair_Multiplier//近战修复倍数": 1.0,

"Max_Instances_Tiny/最大微型实例数": 4,

"Max_Instances_Small/最大小型实例数": 8,

"Max_Instances_Medium//最大中型实例数": 16,

"Max_Instances_Large//最大大型实例数": 32,

"Max_Instances_Insane//最大疯狂实例数": 64,

"Min_Natural_Vehicles//最小自然载具数量": 16

},

"Zombies//僵尸": {

"Spawn_Chance//生成几率": 0.2,

"Loot_Chance//战利品几率": 0.55,

"Crawler_Chance//爬行者几率": 0.0,

"Sprinter_Chance//冲刺者几率": 0.0,

"Flanker_Chance//侧翼攻击几率": 0.0,

"Burner_Chance//燃烧者几率": 0.0,

"Acid_Chance//酸液几率": 0.0,

"Boss_Electric_Chance//Boss 电击几率": 0.0,

"Boss_Wind_Chance//Boss 风击几率": 0.0,

"Boss_Fire_Chance//Boss火焰概率": 0.0,

"Spirit_Chance//Spirit 概率": 0.0,

"DL_Red_Volatile_Chance//DL红色波动概率": 0.0,

"DL_Blue_Volatile_Chance//DL蓝色波动概率": 0.0,

"Boss_Elver_Stomper_Chance//Boss精灵践踏概率": 0.0,

"Boss_Kuwait_Chance//Boss科威特概率": 0.0,

"Respawn_Day_Time//白天重生时间": 360.0,

"Respawn_Night_Time//夜间重生时间": 30.0,

"Respawn_Beacon_Time//信标重生时间": 0.0,

"Quest_Boss_Respawn_Interval//任务Boss重生间隔": 600.0,

"Damage_Multiplier//伤害倍数": 0.75,

"Armor_Multiplier//护甲倍数": 1.25,

"Backstab_Multiplier//背刺倍数": 1.25,

"NonHeadshot_Armor_Multiplier//非爆头护甲倍数": 1.0,

"Beacon_Experience_Multiplier//灯塔经验倍数": 1.0,

"Full_Moon_Experience_Multiplier//满月经验倍增器": 2.0,

"Min_Drops//最小掉落数": 1,

"Max_Drops//最大掉落数": 1,

"Min_Mega_Drops//最小超级掉落数": 5,

"Max_Mega_Drops//最大超级掉落数": 5,

"Min_Boss_Drops/最小Boss掉落数": 8,

"Max_Boss_Drops//最大Boss掉落数": 10,

"Slow_Movement//缓慢移动": true,

"Can_Stun//可眩晕": true,

"Only_Critical_Stuns//仅限致命眩晕": false,

"Weapons_Use_Player_Damage//武器使用玩家伤害": false,

"Can_Target_Barricades//可瞄准路障": true,

"Can_Target_Structures//可瞄准建筑物": true,

"Can_Target_Vehicles//可瞄准载具": true,

"Can_Target_Objects//可瞄准物体": true,

"Beacon_Max_Rewards//信标最大奖励": 0,

"Beacon_Max_Participants//信标最大参与者": 0,

"Beacon_Rewards_Multiplier//信标奖励倍增器": 1.0

},

"Animals//动物": {

"Respawn_Time//重生时间": 180.0,

"Damage_Multiplier//伤害倍数": 0.75,

"Armor_Multiplier//护甲倍数": 1.25,

"Max_Instances_Tiny//最大微型实例数": 4,

"Max_Instances_Small//最大小型实例数": 8,

"Max_Instances_Medium//最大中型实例数": 16,

"Max_Instances_Large//最大大型实例数": 32,

"Max_Instances_Insane//最大疯狂实例数": 64,

"Weapons_Use_Player_Damage//武器使用玩家伤害": false

},

"Barricades//路障": {

"Decay_Time//衰减时间": 604800,

"Armor_Lowtier_Multiplier//低装甲倍数": 1.0,

"Armor_Hightier_Multiplier//高装甲倍数": 0.5,

"Gun_Lowcal_Damage_Multiplier//低火枪伤害倍数": 1.0,

"Gun_Highcal_Damage_Multiplier//高火枪伤害倍数": 1.0,

"Melee_Damage_Multiplier//近战伤害倍数": 1.0,

"Melee_Repair_Multiplier//近战修复倍数": 1.0,

"Allow_Item_Placement_On_Vehicle//允许物品放置在载具上": true,

"Allow_Trap_Placement_On_Vehicle//允许陷阱放置在载具上": true,

"Max_Item_Distance_From_Hull//物品与船体最大距离": 64.0,

"Max_Trap_Distance_From_Hull//陷阱与船体最大距离": 16.0

},

"Structures//结构": {

"Decay_Time//衰减时间": 604800,

"Armor_Lowtier_Multiplier//低装甲倍数": 1.0,

"Armor_Hightier_Multiplier//高装甲倍数": 0.5,

"Gun_Lowcal_Damage_Multiplier//低火枪伤害倍数": 1.0,

"Gun_Highcal_Damage_Multiplier//高火枪伤害倍数": 1.0,

"Melee_Damage_Multiplier//近战伤害倍数": 1.0,

"Melee_Repair_Multiplier//近战修复倍数": 1.0

},

"Players//玩家": {

"Health_Default//默认生命值": 100,

"Health_Regen_Min_Food//最低食物生命值回复量": 90,

"Health_Regen_Min_Water//最低水生命值回复量": 90,

"Health_Regen_Ticks//生命值回复次数": 60,

"Food_Default//默认食物值": 100,

"Food_Use_Ticks//食物使用次数": 350,

"Food_Damage_Ticks//食物伤害时间": 15,

"Water_Default//水默认": 100,

"Water_Use_Ticks//水使用时间": 320,

"Water_Damage_Ticks//水伤害时间": 20,

"Virus_Default//病毒默认": 100,

"Virus_Infect//病毒感染": 50,

"Virus_Use_Ticks//病毒使用时间": 125,

"Virus_Damage_Ticks//病毒伤害时间": 25,

"Leg_Regen_Ticks//腿部再生时间": 750,

"Bleed_Damage_Ticks//流血伤害时间": 10,

"Bleed_Regen_Ticks//流血再生时间": 750,

"Armor_Multiplier//护甲倍数": 1.0,

"Experience_Multiplier//经验倍数": 1.5,

"Detect_Radius_Multiplier//侦测半径倍数": 0.5,

"Ray_Aggressor_Distance//射线攻击者距离": 8.0,

"Lose_Skills_PvP//PVP死亡丢失技能百分比": 1.0,(1为不丢失)

"Lose_Skills_PvE//PVE死亡丢失技能百分比": 1.0,(1为不丢失)

"Lose_Skill_Levels_PvP//PVP死亡降低技能百分比": 0,(0为不丢失)

"Lose_Skill_Levels_PvE//PVE死亡降低技能百分比": 0,(0为不丢失)

"Lose_Experience_PvP//PVP死亡失去经验值百分比": 0.5,

"Lose_Experience_PvE//PVE死亡失去经验值百分比": 0.5,

"Lose_Items_PvP//PVP死亡丢失物品百分比": 1.0,(0为不丢失)

"Lose_Items_PvE//PVE死亡丢失物品百分比": 1.0,(0为不丢失)

"Lose_Clothes_PvP//PVP死亡丢失衣服": true/false,

"Lose_Clothes_PvE//PVE死亡丢失衣服": true/false,

"Lose_Weapons_PvP//PVP死亡丢失武器": true/false,

"Lose_Weapons_PvE////PVE死亡丢失武器": true/false,

"Can_Hurt_Legs//摔落伤害": true/false,

"Can_Break_Legs//骨折": false/true,

"Can_Fix_Legs//治疗骨折": true/false,

"Can_Start_Bleeding//流血": false/true,

"Can_Stop_Bleeding//止血": true/fasle,

"Spawn_With_Max_Skills//出生时全技能满级": false/true,

"Spawn_With_Stamina_Skills//出生时满级稳定性技能": false/true,

"Allow_Instakill_Headshots//爆头秒杀": false/true,

"Allow_Per_Character_Saves//基于角色存档": false/true,

"Enable_Terrain_Color_Kick//启用地形颜色": true/false

},

"Objects//物体参数": {

"Binary_State_Reset_Multiplier//是非状态重置时间倍数": 1.0,

"Fuel_Reset_Multiplier//燃油刷新倍数": 1.0,

"Water_Reset_Multiplier//蓄水刷新倍数": 1.0,

"Resource_Reset_Multiplier//资源处刷新倍数(树木一类资源)": 1.0,

"Resource_Drops_Multiplier//资源处掉落倍数(树木一类资源)": 1.0,

"Rubble_Reset_Multiplier//碎石堆刷新倍数": 1.0,

"Allow_Holiday_Drops//允许节日掉落": true/false,

"Items_Obstruct_Tree_Respawns//物品阻碍树生长": true/false

},

"Events//事件参数": {

"Rain_Frequency_Min//降雨最低频率": 2.3,

"Rain_Frequency_Max//降雨最高频率": 5.6,

"Rain_Duration_Min//降雨最短持续时间": 0.05,

"Rain_Duration_Max//降雨最长持续时间": 0.15,

"Snow_Frequency_Min//降雪最低频率": 1.3,

"Snow_Frequency_Max//降雪最高频率": 4.6,

"Snow_Duration_Min//降雪最短持续时间": 0.2,

"Snow_Duration_Max//降雪最长持续时间": 0.5,

"Weather_Frequency_Multiplier//天气频率倍数": 1.0,

"Weather_Duration_Multiplier//天气持续时间倍数": 1.0,

"Airdrop_Frequency_Min//空投最低频率": 0.8,

"Airdrop_Frequency_Max//空投最高频率": 6.5,

"Airdrop_Speed//空投速度": 128.0,

"Airdrop_Force//空投降落速度": 9.5,

"Arena_Min_Players//大逃杀最少玩家数": 2,

"Arena_Compactor_Damage//毒圈伤害": 9,

"Arena_Compactor_Extra_Damage_Per_Second//毒圈每秒额外伤害": 1.0,

"Arena_Clear_Timer//大逃杀清扫时间(秒)": 5,

"Arena_Finale_Timer//大逃杀结束时间(秒)": 10,

"Arena_Restart_Timer//大逃杀重新开始时间(秒)": 15,

"Arena_Compactor_Delay_Timer//毒圈延迟": 1,

"Arena_Compactor_Pause_Timer//毒圈停留时间": 5,

"Use_Airdrops//启用空投": true/false,

"Arena_Use_Compactor_Pause//开启大逃杀毒圈": true/false,

"Arena_Compactor_Speed_Tiny//毒圈第一圈速度": 0.5,

"Arena_Compactor_Speed_Small//毒圈第二圈速度": 1.5,

"Arena_Compactor_Speed_Medium//毒圈第三圈速度": 3.0,

"Arena_Compactor_Speed_Large//毒圈第四圈速度": 4.5,

"Arena_Compactor_Speed_Insane//毒圈第五圈速度": 6.0,

"Arena_Compactor_Shrink_Factor//毒圈收缩倍数": 0.5

},

"Gameplay//游戏参数设置": {

"Repair_Level_Max//最大维修等级": 3,

"Hitmarkers//击中敌人是否有反馈": true/false,

"Crosshair//游戏内是否有瞄准线": true/false,

"Ballistics//是否有弹道": false/true,

"Chart//是否有地图": true/false,

"Satellite//是否有GPS": false/true,

"Compass//是否有指南针": false/true,

"Group_Map//组队玩家是否在地图上": true/false,

"Group_HUD//小组玩家是否显示在视野中": true/false,

"Group_Player_List//组员列表": true/false,

"Allow_Static_Groups//是否允许静态小组": true/false,

"Allow_Dynamic_Groups//是否允许动态小组": true/false,

"Allow_Lobby_Groups//大厅群组": true/false,

"Allow_Shoulder_Camera//肩部摄像头": true/false,

"Can_Suicide//是否可以自杀": true/false,

"Friendly_Fire//友军伤害": false/true,

"Bypass_Buildable_Mobility//在载具上放置哨兵枪和床": false/true,

"Allow_Holidays//允许假期": true/false,

"Allow_Freeform_Buildables//允许自由形式构建": true/false,

"Allow_Freeform_Buildables_On_Vehicles//允许在车辆上自由建造": true/false,

"Enable_Damage_Flinch//启用伤害退缩": true/false,

"Enable_Explosion_Camera_Shake//启用爆炸相机震动": true/false,

"Timer_Exit//退出等待时间": 10,

"Timer_Respawn//重生的时间": 10,

"Timer_Home//死亡回床等待时间": 30,

"Timer_Leave_Group//离开组等待时间": 30,

"Max_Group_Members//小组人数上线": 0,(0为不限制)

"Explosion_Launch_Speed_Multiplier//爆炸发射速度倍数": 1.0,

"AirStrafing_Acceleration_Multiplier//空中平移加速度倍数": 1.0,

"AirStrafing_Deceleration_Multiplier//空中平移减速倍数": 1.0,

"ThirdPerson_RecoilMultiplier//第三人称后座力倍数": 2.0,

"ThirdPerson_SpreadMultiplier//第三人称点差倍数": 2.0

}

},

}

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